AI Insights · Timothy · July 2021
Top 5 Shoot'em Up Games on Android in Finland - Q2 2021
Explore the performance trends of the top 5 Shoot'em Up games on Android in Finland during Q2 2021, based on data from Sensor Tower.
In the second quarter of 2021, the Shoot'em Up games category saw some interesting trends in Finland on the Android platform. Here’s a closer look at the performance of the top 5 games in this category based on data from Sensor Tower.
Mighty DOOM from Bethesda Softworks LLC experienced a fluctuating pattern in weekly revenue, peaking at around $122 in mid-May before settling at approximately $35 by the end of June. Weekly downloads showed an initial spike to 1.6K in early May, followed by a gradual decline, ending the quarter at 481. The game’s weekly active users, however, displayed a steady increase, growing from 571 in late April to 2.8K by the end of June.
1945 Air Force: Airplane games from 1SOFT maintained relatively stable weekly revenue throughout the quarter, with a peak of $166 in mid-June. Weekly downloads were highest in early April at 590 but saw a consistent decrease, ending at 172 by the end of June. The game’s weekly active users followed a similar trend, peaking at 2.6K in late April and declining to 1.5K by the end of June.
Mr Autofire by Lightheart Entertainment saw varied weekly revenue, with a notable peak of $1.1K at the end of March and another peak of $855 in late April. Weekly downloads saw a significant drop from 318 in late March to just 165 by the end of June. The game’s weekly active users also decreased over the quarter, from 3.2K in late March to 2.8K by the end of June.
Galaxy Attack: Shooting Game, also from 1SOFT, experienced modest weekly revenue, with a notable peak of $79 in mid-May. Weekly downloads started at 786 in late March and declined steadily to 90 by the end of June. Weekly active users saw a decrease from 3.7K in late March to 1.6K by the end of June.
Archero from Habby showed consistent weekly revenue, peaking at $859 in late June. Weekly downloads were highest at 392 in early June, showing an overall upward trend throughout the quarter. The game’s weekly active users also saw a peak in early June at 4.2K, before ending the quarter at 2.9K.
For more detailed insights and trends, visit Sensor Tower.